Ember Point serves as the Capstone of my degree in Game Design. Working closely with my teammates — Bader AlQahtani, Carson Gilford, Edith Chen, Donovan Robinson, Juliana Sorrano, and various other collaborators — we, over two semesters, are presently assembling Ember Point as a demonstration of our combined abilities and potential.
My technical role on the team is as a 2D concept artist and level designer, though during actual production, everyone ends up doing a little bit of everything.
Most of the work I did was concept art for the game itself, along with drawn level layouts for the level designers to use.