Hero image of the game.

Ember Point serves as the Capstone of my degree in Game Design. Working closely with my teammates — Bader AlQahtani, Carson Gilford, Edith Chen, Donovan Robinson, Juliana Sorrano, and various other collaborators — we, over two semesters, are presently assembling Ember Point as a demonstration of our combined abilities and potential.
My technical role on the team is as a 2D concept artist and level designer, though during actual production, everyone ends up doing a little bit of everything.
Most of the work I did was concept art for the game itself, along with drawn level layouts for the level designers to use.

The trailer for the game.

Concept art for the grunt-archetype enemy

Concept art for the boss-archetype enemy

Iteration 1 of the protagonist's gun
Iteration 1 of the protagonist's gun
Iteration 2; the identity of the gun itself changed massively
Iteration 2; the identity of the gun itself changed massively
Iteration 3; focusing in on what the team wants
Iteration 3; focusing in on what the team wants

Final iteration of the game's primary firearm, the Wave Gun. Delivered to 3D artists

Wave gun render with proper texturing done by the 3D team

Final iteration of the game's main melee weapon. Delivered to 3D artists

Pickaxe render with proper texturing done by the 3D team

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